Digital tools in the work of a business coach

team

Description

  1. Introduction
  • Greeting, introduction of the trainer
  • Training objectives
  • Regulations
  • Familiarization
  • Rules of interaction
  • Identification of needs and expectations of participants
  • Methods, exercises, ways to consolidate the program: Getting acquainted with the digital tool PADLET, discussion on the results of the work.
  1. Digital tools for group engagement
  • Mentimeter
  • Kahoot
  • Quizizz
  • Socrative
  • Advantages and disadvantages of using each program
  • Methods, exercises, ways to reinforce the program: Digital assignment, mini-lecture, group work on creating questionnaires and tests, feedback.
  1. Microlearning and Blended Learning
  • Principles of creating educational programs in the format of microlearning and blended learning
  • Creating and conducting Telegram and VIBER trainings
  • Organizing pre- and post-training activities in social networks
  • Methods, exercises, ways to consolidate the program: Call-out “What do you know about microlearning?”, mini-lecture, individual work, presentation of individual developments of participants, feedback.
  1. Introduction of multimedia content into the training program
  • Rules of training presentation design
  • Creating multimedia presentations using PADLET, PREZI, CANVA, HAIKU DECK, SeeSaw.
  • Advantages and disadvantages of using each program
  • Methods, exercises, ways to consolidate the program: Group discussion “The importance of multimedia in training”, mini-lecture, work in threes, feedback.
  1. Working with applications and media libraries in the training program
  • Types of applications that help in organizing the learning process: Pick Me! School Bell, Popplet, Stormboard, etc.
  • How to use applications useful for participants in the training space.
  • Algorithm of implementing media libraries in training: the work of Google Classroom.

At the end of the training participants will be able to:

  • Use digital learning tools: mentimeter, padlet, stormboard, etc.
  • Create interactive presentations that can be used for group activities and involvement of participants in the training.
  • Design training programs using the principles of microlearning and blended learning.
  • Create a gamified learning environment where each participant will be maximally involved in the learning process.